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Parallel Computing Research Laboratory & NVIDIA

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작성자 Jacki 작성일25-08-16 01:25 조회2회 댓글0건

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Scratchpad memory (SPM), also known as scratchpad, scratchpad RAM or native store in pc terminology, is an inner memory, normally high-velocity, used for short-term storage of calculations, knowledge, and different work in progress. In reference to a microprocessor (or CPU), scratchpad refers to a special excessive-velocity memory used to hold small objects of information for fast retrieval. It's just like the utilization and measurement of a scratchpad in life: a pad of paper for preliminary notes or sketches or writings, and so forth. When the scratchpad is a hidden portion of the primary memory then it's generally referred to as bump storage. L1 cache in that it is the following closest memory to the ALU after the processor registers, with express instructions to maneuver information to and from foremost memory, often utilizing DMA-based knowledge transfer. In distinction to a system that makes use of caches, a system with scratchpads is a system with non-uniform memory access (NUMA) latencies, because the memory entry latencies to the different scratchpads and the principle memory differ.



One other distinction from a system that employs caches is that a scratchpad commonly doesn't include a replica of knowledge that can be stored in the main memory. Scratchpads are employed for simplification of caching logic, and to guarantee a unit can work with out principal memory contention in a system employing multiple processors, especially in multiprocessor Memory Wave system-on-chip for embedded programs. They're mostly suited for storing non permanent outcomes (because it would be found in the CPU stack) that sometimes would not need to at all times be committing to the main memory; however when fed by DMA, they can be used in place of a cache for mirroring the state of slower fundamental memory. The same issues of locality of reference apply in relation to efficiency of use; though some methods allow strided DMA to entry rectangular information sets. One other difference is that scratchpads are explicitly manipulated by purposes. They may be useful for realtime functions, where predictable timing is hindered by cache behavior.



Scratchpads are not used in mainstream desktop processors the place generality is required for legacy software program to run from technology to era, by which the obtainable on-chip memory measurement could change. They're higher implemented in embedded methods, particular-function processors and sport consoles, the place chips are often manufactured as MPSoC, and where software is often tuned to one hardware configuration. Fairchild F8 of 1975 contained sixty four bytes of scratchpad. Cyrix 6x86 is the one x86-appropriate desktop processor to incorporate a devoted scratchpad. SuperH, used in Sega's consoles, MemoryWave might lock cachelines to an address exterior of major memory to be used as a scratchpad. Sony's PS1's R3000 had a scratchpad as an alternative of an L1 cache. It was doable to place the CPU stack here, an instance of the short-term workspace utilization. Adapteva's Epiphany parallel coprocessor options local-shops for every core, connected by a network on a chip, with DMA doable between them and off-chip hyperlinks (presumably to DRAM).



The architecture is much like Sony's Cell, besides all cores can immediately address one another's scratchpads, producing community messages from customary load/retailer directions. Sony's PS2 Emotion Engine features a 16 KB scratchpad, to and from which DMA transfers could be issued to its GS, and essential memory. Cell's SPEs are restricted purely to working of their "native-retailer", counting on DMA for transfers from/to fundamental memory and Memory Wave between local shops, very similar to a scratchpad. On this regard, extra benefit is derived from the lack of hardware to examine and replace coherence between multiple caches: the design takes benefit of the assumption that each processor's workspace is separate and private. It is anticipated this benefit will grow to be more noticeable as the number of processors scales into the "many-core" future. But due to the elimination of some hardware logics, the info and directions of applications on SPEs should be managed through software program if the whole task on SPE cannot fit in local retailer.

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