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PAX East 2016: Kill or be Killed in Dead by Daylight

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작성자 Norberto 작성일25-09-08 02:04 조회2회 댓글0건

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Most horror games tend to focus on single-player experiences, but that doesn't mean a multiplayer horror game isn't good for some scares as well. Dead by Daylight is an asymmetric multiplayer game where one player takes on the role of a deranged, sometimes supernatural serial killer as they hunt down player-controlled survivors and mount them on meatho


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Still, Dead by Daylight showed a lot of promise and was a good bit of fun to play from both sides. The tonal shift between the fear of being hunted and the rush of being the hunter is pretty great. Dead by Daylight is definitely one to watch. It hits Steam on June 14, with a beta opening up a couple weeks prior. Behaviour isn’t ruling out consoles, but isn’t committed to anything yet either.

Kill or be killed. Those are your options in Dead by Daylight, developer Behaviour Interactive’s upcoming asymmetric multiplayer horror game. You’ll play as either the hopeful survivors attempting escape or the killer making sure they don’t. If you play as a survivor, don’t expect things to be easy just because there’s four of you and only one of him. Make no mistake: the killer is hunting you. He is listening for you. He is watching for signs you were there. He is laying traps for you.


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There’s some less-than-ideal quirks to the game I hope get ironed out before release, like the fact that the best strategy as a survivor with a killer on your tail is to run in circles around him to exploit the limited perspective. It’s a bit goofy as a survivor, but it mostly just feels clumsy and frustrating as the killer. As well, though the developer described how other maps will provide much different gameplay from the forest level they were showing off, it sounds like activating generators to power an escape door is the only objective survivors will ever be given. I’d really like to see some creativity there, because while the meat of the game is ultimately about the tension of being hunted and the procedurally generated levels will add some variety to every match, it’d be nice to have something else to do once in a while.


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Though the game is played in third-person view for survivors, you’ll play in first-person as the killer. Côté explained that the shift here is about focus. As a survivor, you’re focused on keeping an eye out for the killer. When you’re fixing a generator, you can spin the camera around to make sure he’s not sneaking up on you. If he does, though, you’ll be able to see a red glow wash over the immediate area behind your character. Not only does a third-person camera divorce you from the action so you get the same sympathetic feeling you’d get watching the victims of a slasher flick, but the pulled-out view offers a tactical advantage you sorely need as a survivor. As the killer, you don’t need the advantage. The first-person perspective gives you tunnel vision as you hunt your targets, which doesn’t just make the action more personal; it effectively reduces your vision cone and makes it easier for the survivors to escape. This led to incredibly close calls during my round as a survivor when I managed to lose the pursuing killer for the briefest of moments, then dodge into a cabinet and watch him pass by. When I played as the killer though, that same situation in reverse made it crystal clear how important it is as a survivor to slow down and not leave a trail as I threw open the cabinet doors and wrenched the terrified survivor out.

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